Crash when making Android package in SlateTextShaper.cpp

UE - Editor - UI Systems - Slate - Apr 7, 2020

Crash when outputting garbled text when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should ...

AddForce behaves inconsistently between PIE and Standalone Game / Build

UE - Simulation - Physics - Apr 23, 2020

This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...

Sequencer Export to FBX file framerate is always 30fps, regardless of playback rate in Sequencer

UE - Anim - Sequencer - Apr 24, 2020

This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24).  In Sequencer: [Link Removed] In Maya: [Link Removed] ...

Niagara mesh particles have incorrect normals when scaled

UE - Niagara - Apr 27, 2020

Niagara mesh particle normals do not match those of static mesh actors. ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019

Ragdoll stops mid-air when activated during root animation

UE - Simulation - Physics - May 1, 2020

Dynamic delegate with parameter named "Self" cannot be bound to in Blueprint

UE - Gameplay - Blueprint Compiler - May 4, 2020

If you have a dynamic delegate with a parameter named "Self", you cannot bind an event to it in Blueprint. ...

EditCondition doesn't work on C-arrays

Tools - May 13, 2020

Toggling a bool doesn't enable/disable the elements of the array similarly to how it does for TArray in the details panel. Static arrays should have the same semantics as TArray with regards to edit ...