White Artifacts on the Edges Static Meshes with MSAA enabled

UE - Graphics Features - Jul 6, 2018

White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable. Similar to UE- Founding in ...

When a Sublevel has "Initially Loaded" set to true and "Initially Visible" set to false, the Editor will crash after exiting PIE

UE - Gameplay - Jul 31, 2018

If you have a sub level with "Initially Loaded" set to true and "Initially Visible" set to false it will crash after exiting PIE. This issue was reported and tested in 4.20.1 (CL-4233996). It has ...

Solidworks 2018 Virtual Parts aren't imported

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 22, 2018

When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...

Incorrect Input Index When Removing The Input From Custom Node

UE - Rendering Architecture - Materials - Aug 27, 2018

The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...

Incorrect Material Element Indexes When Importing Multiple Meshes In The Same FBX

Tools - Aug 28, 2018

Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...

Foliage Lightmaps Are Incorrect When Using a Precomputed Lighting Scenario

UE - Graphics Features - Oct 2, 2018

Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...

Cinematic DOF Does Not Work With TemporalAA Upsampling Enabled

UE - Graphics Features - Oct 9, 2018

Cinematic DOF does not work correctly if TemporalAA Upsampling is enabled. Standard Circle DOF works as expected with Upsampling. However, enabling the New DOF Algorithm produces almost no blur when ...

Progress Percent is removed from UMG Progress Bar when Transform Shear value is changed

UE - Graphics Features - Nov 8, 2018

Modifying the Shear values on a Progress Bar in a Widget Blueprint cause it to lose its Fill Color and set Progress. This is a regression from 4.20.3 (CL-4369336). Reproes with -vulkan on both Linux ...

UCanvasPanelSlot::PostEditChangeChainProperty does not call Super function

UE - Editor - UI Systems - Nov 13, 2018

UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty ...

Converting an Actor to spawnable/possessable in Sequencer makes it lose its position in the Track Panel.

UE - Anim - Sequencer - Nov 15, 2018

Converting an Actor to spawnable/possessable in a Sequence causes it lose its position in the track panel. If the Actor was in a folder it will need to be added back to that folder. This was report ...