Duplicated Blueprint Causes Incorrect Target for Events

UE - Gameplay - Blueprint - Oct 15, 2015

Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...

Scrolling the mouse wheel slowly on Mac does not have any effect in the editor

UE - Platform - Apple - Jan 19, 2017

REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...

Split Struct nodes do not update if the struct variable is changed

UE - Gameplay - Blueprint - Aug 30, 2017

If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...

Large Amount of Aliasing in Ray Traced Reflections

UE - Graphics Features - Lumen - Apr 9, 2019

There is a large amount of aliasing on ray traced reflections. The reflections look as expected until you zoom in on the sphere (press Z or C to zoom in/out). The reflections become very noticeably ...

Combo Box String widget doesn't change color via function

UE - Editor - UI Systems - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...

Merging actors with two-sided materials produces incorrect results

UE - World Creation - Worldbuilding Tools - Merge Actor - Feb 24, 2020

Merging two actors using a two-sided material produce incorrect results. Notes: Tested with "Allow two-sided material" on and off, the same result is produced. The same issue can be seen when ge ...

Color picker does not change the color of a Vector Parameter in a Material Instance until the mouse button is released

UE - Graphics Features - Mar 11, 2020

This is a regression from 4.23.1 (CL-9631420). The color picker does not update in realtime anymore when holding down the left-mouse button. Only on mouse-release does it update. This was reported ...

Exporting a UE4 Animation into Maya results in wrong skin weight

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

UE4 Mannequin animations are not exporting/importing correctly into Maya. The right hand is bulkier and the left shoulder is dislocated. This was reported and tested in 4.23.1 (CL-9631420). this w ...

Sky Atmosphere Material Nodes not Correctly Represented in the Surface Cache for Nanite Enabled Static Meshes

UE - Graphics Features - Apr 1, 2025

When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...