The R channel of UV1 is not a problem. ...
From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...
QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...
It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...
The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...
See slack channel: [Link Removed] ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...
When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
BRANCH: //depot/UE4/Promotable-CL-2254785 CHANGELIST: 2254785 BUILD TYPE: P4 PLATFORM: Windows DESCRIPTION: Scaling widgets in UMG into a negative values (right < left) causes them to appear as a g ...