HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...
A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...
Functions such as BeginPlay that are overridden in a Game Session class do not seem to be getting called. ...
Controllers appear to lag when using the grip buttons to scale in the VR Editor ...
Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...
When in Simulate mode, selecting an actor that is set to simulate physics will cause other actors with Mobility set to "Movable" to no longer move during Simulate mode. ...
Texture appears flipped when launching on to HTML5. The image appears to get flipped upside down. ...
A crash that is possibly the result of a circular dependency can occur if a Blueprint containing an ActorComponent with instanced UObjects and a variable that is a type of a child of itself is opene ...
Changing a component's collision setting in a class constructor will update new instances of the class/component with the collision change, but new instances of a child BP do not reflect the change. ...
Regression BROKEN: //UE4/Main CL 3227721 (Dev-Framework merge) WORKING: //UE4/Main CL 3227387 When the user duplicates and then undoes the action, there will still be that actor in the level, but w ...