Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...
I am seeing an ensure after adding a UFUNCTION(BlueprintCallable) accessor and then adding that function to the BP and compiling the BP in the editor. Repro frequency is only 3/6 times. ...
When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...
Collapsing an event binding to a function results in a function that takes in a delegate as an input. This function existing ends up causing any references to this blueprint class in another class t ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...
If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR. ...
If a code project is created in an Engine built from source code, and then it is switched to use a binary Engine installed by the Launcher, building the project in Visual Studio will result in numer ...
Crash when closing the editor during Play if a web browser widget is in use. A web browser was added to the screen during Play in Editor. After this the editor is close via the [X] in the upper righ ...
A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...