Changing default click trace channel in player controller causes widget to not register the mouse

UE - Editor - UI Systems - May 26, 2016

When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...

The IsOverInteractableWidget() function in UWidgetInteractionComponent does not correctly indicate when it is over an interactable scrollbar

UE - Editor - UI Systems - Dec 15, 2016

The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...

Multiple overlapping reflection captures cause graphical artifact on Mac

UE - Graphics Features - Dec 16, 2016

There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...

Typo Regarding Comments For LODColoration In BaseEngine.ini

UE - Foundation - Core - Jan 4, 2017

The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...

Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

UE - Graphics Features - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Static variable declaration causes unresolved external errors when calling FRootMotionMovementParams functions

OLD - Anim - Jan 11, 2017

Attempting to call a FRootMotionMovementParams function results in an unresolved externals error on compile because of the static FVector RootMotionScale variable. Workaround: In source, removing s ...

FSupportedAreaData Not Being Exported

UE - AI - Jan 17, 2017

FSupportedAreaData is causing an unresolved linker error when it is used. ...

Selecting the Clean or Rebuild options for a project in Visual Studio does not complete successfully

UE - Foundation - Build - Rocket (Installed Engine) - Jan 17, 2017

Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...

Crash Occurs When Using NetProfile While Running Packaged Build With Connected Client

UE - Networking - Jan 19, 2017

A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...

Hiding/Clearing Oculus Splash Screen has no effect

UE - Platform - XR - Jan 26, 2017

Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...