Repro Rate: 5/5 Tested this a few times and the crash seems to come in at different intervals, some had the prestreaming almost finished, then would crash. Working on a video to show crash to add ...
Material Functions cannot output Texture Objects or Booleans. This seems to be because the Material Editor believes that the outputs are Floats, and forbid connections to inputs that take Textures ...
A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...
Looks like the position of the bone according to the animation is still being accounted for somehow, because the collision seems fine (when using pxvis collision). ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
If a Blueprint event graph contains a Begin Play node that connects to a call to the parent function, the functionality present in the Blueprint Begin Play segment is run before the parent Begin Pla ...
Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...
The OnUnPossess() method of the AAIController class is triggered twice ...
It seems that a Anim BP that generates a warning will break the updating of pins that are connected via fastpath in other parts of the graph. This was reported on the following UDN: [Link Removed] ...