When editing multiple Blocking Volumes in geometry mode, only one Blocking Volume will properly update it's collision. This seems to just be an update issue. Moving or editing any BSP will cause t ...
When trying to reopen a level with landscape under mobile preview, landscape's render data is not generated correctly. ...
In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...
Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...
UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...
Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...
Validation fail ...