Input isn't recognized for the E key when the Ctrl key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

UE - World Creation - Worldbuilding Tools - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Setting Simulate Physics on a Non-Root Component in a Replicated Actor Causing Offset on Client

UE - Networking - Mar 30, 2017

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...

Changing the case of any node with a String input will not be saved

UE - Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

ContentExamples: ParallaxOcclusionMapping "BumpOffset" is one word in multiple locations

Docs - Samples - Jan 20, 2017

According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...

Widget Component blurred by motion when attached to camera

UE - Graphics Features - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

Hang after you paste node data into Blueprint right click menu

UE - Gameplay - Blueprint - Mar 7, 2015

Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered

Tools - Jul 16, 2015

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...

Snapping key frame past the 2nd set of keys will make those keys invisible

UE - Anim - Sequencer - Aug 29, 2016

Snapping key frame past the 2nd set of keys will make those keys invisible ...

Procedural Meshes do not have collision in packaged projects when called from Begin Play

UE - Gameplay - Sep 19, 2016

Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...