Exporting a spawnable through Python doesn't work

UE - Anim - Sequencer - Jan 29, 2020

No warning when attempting to add a non-Additive animation to aim offset

OLD - Anim - Nov 14, 2016

REGRESSION: Yes, working in //UE4/Main at CL 3196079 When attempting to add an animation sequence with the incorrect additive type to a aim offset graph, the user isn't given a warning that this ca ...

Animations reset when properties are edited in the details panel and auto-key is turned off

UE - Anim - Sequencer - Oct 15, 2020

When adjusting properties from the details panel, if auto-key is off, animations will reset. In related cases, components can lose their binding, and their properties will turn red. It may be that t ...

Static Meshes Disappear with Media Player Asset Applied as Material in Standalone or Packaged Game

UE - Anim - Sequencer - Jun 7, 2016

Static Meshes with a Media Texture applied will disappear when played in Standalone or in a Packaged Game. Regression? Yes, this is not the same behavior in the 4.11 version of the engine. Note I ...

Animation timeline shows black when only animating the opacity of a widget (regardless of the the color setting in that widget)

UE - Anim - Sequencer - Jul 13, 2015

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...

Alembic file doesn't play animations when imported as Skeletal Mesh

OLD - Anim - Aug 21, 2018

When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...

Water not rendering in Movie Render Queue

UE - Graphics Tools - Terrain - Water - May 3, 2024

It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...

AnimToTexture vertex animation stutters on looping frame

UE - Anim - Gameplay - Aug 8, 2025

The AnimToTexture plugin generates an animated texture that results in a stutter when the animation loops. This looks to be related to the code in UAnimToTextureBPLibrary::AnimationToTexture which ...

Some property of EditCondition and FRuntimeFloatCurve changes cannot be detected by GetOnFinishedChangingProperties

UE - Anim - Sequencer - Mar 31, 2023

We've received reports that you're not getting notifications when you change some properties on Sequencer keys. Specifically, I am not able to get notified in NotifyFinishedChangingProperties of SSt ...