Crash when editing draw size for a widget component

UE - Graphics Features - Feb 2, 2016

A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...

HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 6, 2016

There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...

Blueprint Implementable Events and Event dispatchers with the same name break the event dispatcher.

UE - Gameplay - Blueprint - Sep 22, 2015

Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...

Date Time node to Time span node returns inconsistent values

UE - Gameplay - Blueprint Editor - May 5, 2017

When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

'Skip Assigning Gamepad to Player 1' routes MotionController input to non-vr player

UE - Gameplay - Input - Jan 4, 2020

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...

Deleting a material layer from the stack reverts other layers' overridden parameters to default

UE - Graphics Features - Feb 5, 2021

It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...

The indirect lighting is black on mobile with sublevels

UE - Rendering - Features - Apr 28, 2022

Ocean not centered at correct location when placed away from the origin

UE - Graphics Tools - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...