The USplineComponent appears to be corrupted. It will pass the null check, but operations done on the data cause the engine to crash. (See the linked UDN for more details) ...
Adding the Precondition to the SmartObject caused an assertion when it was part of a persistent collection. The precondition needs to be able to pass its Activate method to cause the assert. This b ...
Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...
Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs. ...
When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash Regression: No - same behavior occurs in ...
A crash occurs when starting either the Landscape Painting Mode or Landscape Sculpting Mode tutorials. It crashes even if a landscape is already in the level. This is similar to [Link Removed], h ...
Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...
Generated from CrashReporter ...
Moving a saved duplicate of an OpenWorld level crashes the Editor. The act of moving the duplicated OpenWorld level crashes the Editor the moment the engine tries to delete the original level, so it ...