Find and replace reference feature(experimental) crashes after indexing dialog

UE - Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

UE - Platform - XR - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

Deleting elements from TMap Struct in actor blueprint editor causes Crash

UE - Editor - UI Systems - Slate - May 24, 2019

Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation

UE - Foundation - Cpp Tools - Jan 13, 2020

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation. ...

Native struct types that declare one or more non-UPROPERTY fields are not initialized with the default value from a modified Blueprint CDO.

UE - Gameplay - Blueprint - Feb 12, 2020

Dynamically-spawned instances of a Blueprint class go through an optimized property initialization pass (see UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() and InitProperties ...

Two animation assets are created when Pawn is recorded in TakeRecorder.

UE - Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...

Light function broken on AMD GPUs

UE - Rendering Architecture - Dec 6, 2023

The licensee reported this happening on the following cards with the latest driver versions: ● RX 6600 ● RX 5700 The Licensee reported it did not happen on these cards: ● RX 580 ● Non-AMD cards Our ...

Lightmap UV generated on Windows and Mac is not deterministic

UE - Graphics Tools - Modeling Tools - Aug 7, 2024

Misalignment between meshes used in landscape spline segments

UE - Graphics Tools - Terrain - Dec 17, 2024

When using a landscape spline with multiple segments, there can be misalignment between spline segments when the tangent length of segments are too short, causing visual seams between meshes that sh ...

Mutable RemoveMesh node with data from DataTable

UE - Anim - Mutable - Jul 28, 2025

Hi, We are trying to use Mutable plugin to avoid clipping using the RemoveMeshNode with data from DataTables. However we are having trouble with the most basic example of our idea. We have a Data ...