Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...

Motion Blur Appears Exaggerated with Planar Reflection Actor in Level and Accurate Velocities Setting Enabled

UE - Graphics Features - Jun 8, 2016

Motion blur seems exaggerated with a Planar Reflection Actor placed in the Level and the Support Accurate Velocities from Vertex Deformation setting enabled. I am assuming this is happening becaus ...

ios launch fail after upgrading to 4.7.1, provision not found, signing key not found

UE - Platform - Mobile - Mar 2, 2015

Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...

Using copy and paste twice with a button named "<" with a child attached to it of text name ">" will cause a crash

UE - Editor - UI Systems - Mar 2, 2015

The user can use special character when naming widgets in widget blueprints which can cause some issues. In this case naming a button "<" and adding a child text block to the button named ">" will c ...

"Rendering Settings->Do Not Clear Scene" causes visual artifacts in editor panels

UE - Graphics Features - Dec 4, 2014

Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...

Real Time Preview for Converted Vector Parameters not working

UE - Graphics Features - Dec 5, 2014

The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...

When adding a custom enumeration blueprint to a nested widget the project will crash

UE - Editor - UI Systems - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

The Yaw rotation for the oculus is saved between levels

UE - Platform - XR - Mar 3, 2015

If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing i ...

Behavior tree debugger doesn't handle tree switching

UE - AI - Dec 11, 2014

"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...

Input from a second gamepad is not detected until the game window is clicked with the mouse

UE - Gameplay - Input - Dec 12, 2014

In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...