Switching between input modes via the "Set input mode UI only" node and the "Set input mode Game and UI" node consumes all input for editor

UE - Editor - UI Systems - Apr 27, 2015

When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...

Scaling an image in UMG too large will cause the image to disappear

UE - Editor - UI Systems - Apr 14, 2015

If the user takes an image and scales it large enough the image will begin to get smaller until it completely disappears. Example: If the image is 100 by 100 in size the image will completely disapp ...

The "Wrap Box" widget does not update the position of it's children when a widget's visibility is set to "collapsed"

UE - Editor - UI Systems - Apr 8, 2015

If a user collapses a button that is inside of a wrap box widget the other buttons inside that wrap box will not adjust their positions to compensate for the missing button. In other widgets collaps ...

Placing a ' - ' in theproject name will cause the Android build to fail

UE - Platform - Mobile - Mar 5, 2015

Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...

This user's Function Library will not save

UE - Gameplay - Blueprint - Mar 6, 2015

This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...

Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...

Existing data can be lost from a datatable if the datatable is based on a struct that contains an array of another struct

Tools - Jul 8, 2016

If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...

Renaming the Default Meshes Folder to Include [] Causes Duplication Issues

Tools - Jul 12, 2016

Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...

Release for Tab automatically fires after adding a focusable widget to the viewport and setting the input mode to UI

UE - Editor - UI Systems - Jul 12, 2016

The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array

UE - Gameplay - Apr 13, 2015

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...