Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...
After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...
This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...
After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to ...
If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...
FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...
In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...
When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...
The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0. Reproduced in ...
Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...