Per Instance Random node not working in material layer

UE - Rendering Architecture - Materials - Jul 27, 2023

Licensees report that the definition of the USES_PER_INSTANCE_RANDOM macro only considers it in the context of the base material.  As a result Per Instance Random used only in material layers does n ...

UFE: Can't delete custom launch profiles

UE - Editor - UI Systems - Jul 26, 2023

The confirmation message will fails spawning with the following messages in the log:  [2023.07.25-20.04.01:038][  0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...

Preview rendering does not update when slider is moved below 0.0 in timeline on in Niagara Editor.

UE - Niagara - Jul 26, 2023

Workaround in UE5.3:  UNiagaraComponent::TickComponent             if (AgeDiff < 0.0f)             {                 SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...

Console history in packaged game is not saved

UE - CoreTech - Jul 25, 2023

Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...

FMaterialResource::IsDualBlendingEnabled bug

UE - Rendering Architecture - Materials - Jul 24, 2023

The user has a proposed fix for this in the case. FMaterialResource::IsDualBlendingEnabled needs the following modification that includes MaterialInstance check: bool bMaterialRequestsDualSourceBle ...

Read-Only UI Components Don't Receive Input Events

UE - Editor - Workflow Systems - Jul 18, 2023

Custom context menus will not function when the property they are attached to is read-only,  as the input events no longer make it to our customization, but seem to get intercepted higher up the cha ...

Lumen Leaking and Reflection Flickering

UE - Rendering Architecture - Jul 18, 2023

Interchange tests framework need to support python pipeline

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2023

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

When breaking a level instance, foliage instances in the LevelInstance are placed in the wrong location

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 8, 2023

Following code works as a work around. The code updates placement information of instances. TMap<UFoliageType*, TArray<const FFoliageInstancePlacementInfo*>> AInstancedFoliageActor::GetInstancesF ...