Read-Only UI Components Don't Receive Input Events

UE - Editor - Workflow Systems - Jul 18, 2023

Custom context menus will not function when the property they are attached to is read-only,  as the input events no longer make it to our customization, but seem to get intercepted higher up the cha ...

Lumen Leaking and Reflection Flickering

UE - Rendering Architecture - Jul 18, 2023

Interchange tests framework need to support python pipeline

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2023

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

When breaking a level instance, foliage instances in the LevelInstance are placed in the wrong location

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 8, 2023

Following code works as a work around. The code updates placement information of instances. TMap<UFoliageType*, TArray<const FFoliageInstancePlacementInfo*>> AInstancedFoliageActor::GetInstancesF ...

In the Anim Sequence Editor set a Notify's MontageTickType to be fixed to BranchingPoint if that Notify is a Native Branching Point

UE - Anim - Gameplay - Jun 30, 2023

To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.  ...

SceneQuery: UWorld::SweepSingleByChannel doesn't return BoneName on skeletal meshes with per-poly collision enabled

UE - Simulation - Physics - Query - Jun 28, 2023

Scene queries when encountering skeletal meshes with per-poly collision enabled do not return a bone name in the HitResult. Returning the BoneName always or having it as an option via FCollisionQuer ...

OnObjectPropertyChanged Firing Excessively when FText is Bulk Edited

UE - Editor - Jun 28, 2023

If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...

Add ThinLTO support to iOS

UE - Platform - Apple - Jun 27, 2023

iOS link times could be sped up by adding ThinLTO support as was done for Android recently. ...

[MetaSounds] The Members' detail panel does not accurately update after making an edit and selecting a different member

UE - Audio - MetaSounds - Jun 26, 2023

Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1  UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...