Newly added scene components to blueprints will have no billboard sprites, and thus cause the actor to be invisible in the editor unless other visible components are added. They exist on the default ...
LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which custom mode ends and anim instances are restored, and Linke ...
Licensee reports issue with setting roll on a spline component control point. ...
There's a vehicle/third person camera stutter observed as the vehicle corners. The issue appears worse with Physics Async mode enabled, and less perceptible with this mode disabled. This video was ...
This bug appears to be related to pass filtering. To observe correct behavior. In Project Settings->Rendering->Optimizations, set “Early Z-pass” to “Decide Automatically”, and disable “Mask materia ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...
See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...
When restarting the editor the viewport will have its Allow Cinematic Control flag reset to true. ...
Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...
We should disable this block of code by default, with a config/console var to enable it: // Transform to Component Space const FTransform RootToComponent = RootTransformRefPose.Inverse(); StartTran ...