Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015

Fix pause flags when recycling sound sources

UE - Audio - Dec 12, 2016

Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...

4.19 high dpi menu issue.

Tools - Mar 22, 2018

In a 4K environment, enabling windows animations along with high DPI causes some jittering in the menus. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018

UMovieSceneSequenceTickManager does not consider settings of Fixed Frame Rate

UE - Anim - Sequencer - Jun 15, 2023

Due to CL-20816478 UMovieSceneSequenceTickManager now calculates DeltaTime per Group instead of using DeltaSeconds directly. As a result, the FixedTimeFramerate in the project settings is being igno ...

Interchange: Static analysis fix for interchange manager

UE - Editor - Content Pipeline - Import and Export - Aug 1, 2024

Fix a crash in Callback_ResolveMarker when handing a GPU crash

UE - Rendering - Architecture - RHI - Jan 20, 2025

Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...

Adding HISMC instances resets wind for all existing instances

UE - Graphics Features - Jul 6, 2018

When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...

Fix log spam when using a vive wireless adpater

UE - Platform - XR - Dec 19, 2018

We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...