World position offset behaves differently when setting its value directly on the result node

UE - Rendering Architecture - Materials - Jul 8, 2024

The world position offset input of the result node does not behave consistently. There is an obvious visual difference between the setting it by connecting a float3 color constant, versus setting th ...

Editor movement control regression

Tools - Jul 8, 2015

Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...

Drastic increase in FBX import times from 4.9 to 4.10

Tools - Dec 9, 2015

The attached asset (including animation) takes 9 minutes to import in 4.10, where it takes 42 seconds in 4.8 and 4.9. You don't really notice this until you start to get up to larger assets or long ...

Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...

Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

Lens Flare and Bloom do not work for local multiplayer

UE - Graphics Features - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UnregisterActor() [landscape.cpp:1856]

UE - LD & Modeling - Terrain - Landscape - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Planar Reflections do not respect SkyLight intensity

UE - Graphics Features - Nov 14, 2017

Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...

Levels Panel "Move To" function does not move level to desired location

Tools - Jun 6, 2018

Levels Panel "Move To" function will not move level to the desired location. The menu will stay open and do nothing when you try to move it.  Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Prev ...