When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...
Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...
This is a common crash that has occurred since 4.16 for over 50 users. Unfortunately they have not provided any description of their actions when the crash occurred. The callstack has similarities ...
The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...
This is a somewhat common crash occurring in 4.17. Users have not provided any description of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { 167 ...
This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 304 int32 FUObjectArray::AllocateSerialNumber(in ...
This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...
This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 58 /** Gets the current value of the property w ...
This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...
When using the node "Scroll Widget Into View" the scroll box that uses it does not appear to scroll widgets into view when selecting widgets that are out up view in the up direction. Regression: Y ...