When the Set Sound Mix Override is called, reloading the level causes a crash when played in Standalone. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4324949) ...
The shadows on a spotlight flicker whenever the camera is moved. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 6845209) ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
This issue was discovered while smoke testing Release 4.13 for Preview 2. ...
[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...
We use GetEditorWorldCounterpartActor in the sequence recorder which cant work in standalone builds as it relies on GEditor. The best fix would probably be to just add a guard for GEditor to GetEdit ...
Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent. This appears to be a regression. ...
See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...