When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...
Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...
Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...
This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
As mentioned in the UDN - the user tried to rename an SMC to a different actor, which leaves the URO manager left with an incorrect data as it is not aware of the move. User proposed overriding Post ...
The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...
When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...
Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...
Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...