Calling UBehaviorTreeComponent::StopTree from a BT node can result in a crash

UE - AI - Apr 30, 2015

This is in general not encouraged, but should not crash. The reason it's crashing is that in UBehaviorTreeComponent::Tick we process node ticks first and then try to access InstanceStack[ActiveInst ...

AIController.BrainComponent not being set to user-created BehaviorTreeComponent instance

UE - AI - Apr 30, 2015

If a user manually created a UBehaviorTreeComponent for his custom AI controller, but forgets to set AIController.BrainComponent to point at that BT component then a fair amount of assumptions break ...

Add Particle System Component Template Context not functioning

UE - Gameplay - Blueprint - May 4, 2015

Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...

Importing a New Substance Preset will crash the engine

UE - Foundation - Core - May 13, 2015

With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...

AbilityTask cause ability BP to be dirty upon global function remove event

UE - Gameplay - Aug 19, 2015

Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint. Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312 ...

Framing an object after locking a camera in matinee closes the editor.

Tools - Sep 4, 2015

After creating a matinee actor and adding a camera group, I lock the camera group. Then I go back to the viewport and select a mesh in the scene. Pressing F to frame that object closes the editor wi ...

Editor performance drops when locking read-only levels.

Tools - Sep 2, 2015

When locking read-only levels (via Levels->context menu), each frame we check that both the package exists on disk and whether the file is read-only. Performing this each tick can cause a substantia ...

Disabling collision of an actor after an overlap event will cause the event to fire twice

UE - Gameplay - Sep 3, 2015

Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Add ENGINE_API to UDirectionalLightComponent

UE - Gameplay - Sep 17, 2015

As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...