setting Widget reflector to 0.8 causes menus to flicker

Tools - Sep 19, 2016

Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...

Cannot stop/pause audio tracks in UMG animations

UE - Anim - Sequencer - Sep 20, 2016

Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...

Crash when trying to swap out a material with in a merged actor with LODs

Tools - Sep 20, 2016

Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...

WmfMedia: Memory leak while playing videos

Media Framework - Sep 21, 2016

There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...

Slow-rendering thumbnails can be queued up for real-time updates

UE - Editor - Content Pipeline - Content Browser - Sep 22, 2016

A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...

Crash when Viewing shader complexity in VR Vive

UE - Platform - XR - Apr 11, 2016

If the user presses F5 while using the Vive in VR preview the editor will crash ...

Bisecting a BSP with another BSP with an axis scale value at < .25 breaks bsp faces

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2016

Bisecting a BSP with another BSP with an axis scale value at a value < .25 breaks bsp faces, causing them to no longer render correctly. NOTES The value at which this begins to occur is 0.249992 ...

Post Process Material Can Only Be Applied Once as Blendable Element

UE - Graphics Features - Sep 26, 2016

If you apply the same material more than once as a blendable element the effects will not stack. Only one of the materials will be taken into account. However, if you make a copy and apply that it w ...

Keyboard input appears to be ignored when trying to input text in to a widget component

UE - Editor - UI Systems - Sep 28, 2016

Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed. ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...