User pointed out that the Launcher version of the Engine only has source for UnrealHeaderTool but there is a lot more on Github. Would suggest including at least UAT/UBT to aid anyone who wants to d ...
If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...
RoomScaleMesh from the VR template does not show up in a packaged game ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...
When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...
Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Note: This issue did not app ...