Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
Setting a custom stencil on meshes is not working when using a mobile renderer. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578 and 4.22 CL# 4556068 This is a regression ...
When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...
Water is new so I marked this not a regression This is worse in a Lake and River actors, Ocean kinda looks okay but also might need to be looked into ...
[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...
If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...
While trying to create a C++ actor to test if it can be created with a custom Copyright notice specified in Project Settings, the Live Coding window returns a "Build failed" and error of: "ERROR: U ...
NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed] PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...
The reimport process does not respect the new source path. Below is a workaround. UE::Interchange::FAssetImportResultRef FReimportManager::ReimportAsync(UObject* Obj, bool bAskForNewFileIfMissing, ...