LeapHandGrabbing comment is different than actual used value for hand grabbing.

UE - Platform - XR - Oct 24, 2016

The comment for LeapHandGrabbing( ) states grab strength is 0.5 when HandClosed( ) only returns true when grab strength is equal to 1.f. ...

Packaging Fails When Media Player->Open Source is Used in C++

Media Framework - Sep 13, 2016

When attempting to use a media player asset in code, packaging will fail with the error message shown below. Could not find a native player for [...]4.13/Content/Movies/Tutorial.wmv This occurs ev ...

GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Scroll Bar does not Stay "Anchored" to Bottom While Data Generates in Window

Tools - Jun 6, 2016

The scrollbar no longer remains anchored to the bottom of the Output Log while more lines are propagated during the packaging process/ Regression: this does not occur in previous versions of the En ...

Running PIE with a dedicated server with 2 or more clients will clear undo buffer

Tools - Apr 29, 2016

The user can no longer undo in the editor after running a dedicated server with 2 or more players ...

Display Actors Count (levels tab) goes up by one every time the project is saved

Tools - Jul 26, 2016

The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...

Level sequence updates more than once per frame when content editors are open

UE - Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Procedural Foliage Blocking Volume Blocks Sight Perception

UE - AI - May 25, 2016

Sight perception is being blocked by Procedural Foliage Blocking Volumes. Setting the volume to No Collision resolves the issue, but then the volume will not block foliage. Found in 4.12 Preview 5 ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

UE - Foundation - Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

BSPs cannot be selected through other BSPs set to hidden

UE - LD & Modeling - Modeling Tools - BSP - Nov 17, 2015

BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...