The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...
If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...
Defining a skeletal mesh component in code and attaching it to the root component will not allow the component's details to be editable inside the editor. ...
You cannot access the Make MaterialSpriteElement Struc since 4.6 when pulling off a Material Billboard Component Set Array Elem setup. In 4.5[Image Removed] In 4.7.5[Image Removed] also reproduce ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
Editor-time changes to parent BB asset do not get propagated to derived BB assets. ...
User reported a crash in UAISense_Hearing::OnListenerRemovedImpl when perception listener is being removed as a response to DestroyActor call. ...
In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...
REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...