If you have a Blueprint with a pre-existing component, then add that to a map, and copy it, OnHit events in the COPY will also trigger in the ORIGINAL. According to the licensee, this happens with ...
Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...
After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...
I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...
The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...
From Licensee Spline generation tool no longer triggers the construction script We recently updated from Unreal 5.3 to 5.4 and our level designers are having an issue with the spline mesh generatio ...
A change has been done to the TSoftObjectPtr class that warns when constructing a pointer-to non-const from a pointer-to-const. This change makes sense and is correct. Example: UTexture2D* Loade ...
If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...
When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...