Moving folder does not bring along maps

UE - Editor - Content Pipeline - Content Browser - Jan 30, 2015

Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...

Full screen mode when using a laptop with Optimus ignores the gama setting

UE - Graphics Features - Feb 15, 2016

When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

Splash Screen disappears too quickly on Mobile resulting in a long black screen before game starts

UE - Platform - Mobile - Jan 7, 2019

A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...

TVOS - Adding Game Center image assets causes build script error

UE - Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...

Can't connect nor send packet via TCP socket in iOS

UE - Platform - Mac - Jun 9, 2020

TCP Socket messaging in iOS seems not working.  ...

[Substrate] Workaround for DXC problem with roll unlooping

UE - Rendering - Features - Shading Models - Apr 8, 2024

We should get to the bottom of this workaround and revert it eventually.  Reported here: [Link Removed]  ...

It is possible for PreLoadScreen to leak memory when an EngineLoadingScreen returns IsDone while still loading

UE - Rendering - Features - Jan 9, 2025

It is possible for a class that implements IPreLoadScreen to leak memory if GetPreLoadScreenType returns EngineLoadingScreen and IsDone returns true before the engine signals loading is completed vi ...

Creating a GeometryCollectionActor from a GeometryCollectionAsset is ignoring some of the data set in the asset

UE - Runtime - Simulation - Mar 13, 2025

When you create a GeometryCollectionActor by dragging a GeometryCollectionAsset from the ContentBrowser into the scene, instead of using the PhysicsMaterial defined in the GeometryCollectionAsset, i ...