Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...
Using a Sub Anim Instance causes a sub instance loop error when referencing another Animation Blueprint. This is a regression from 4.19.2 (CL-4033788) as it complied without error. This issue was r ...
Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...
Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...
When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...
The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...
No user comments in crash group Removed topcrash label as it appears to be one user ...
Launching the Editor/Datasmith from Blutility via a Commandlet that is importing a .stp file causes the Editor to not launch with an assert. ...