Unable to Assign Material to Multiple Selected Mesh Components in Scene

Tools - Sep 15, 2016

When you try to apply a material to multiple mesh components of an empty actor dragged into the scene; the material is only applied to one. EXTRA NOTES This issue won't occur under these circumsta ...

Mouse over events do not trigger if mouse button is held

UE - Editor - UI Systems - Sep 7, 2016

Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...

'Get Children Components' Not Returning Static Mesh that Simulates Physics

UE - Gameplay - Sep 14, 2016

Using the Get Children Components node does not seem to be returning static mesh components that have simulate physics set to true. If simulate physics is disabled, the static mesh will be containe ...

Crash Occurs While Running EQS Using Add Generated Vector Node

UE - AI - Sep 8, 2016

A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...

Changing default value of an Enum in blueprints causes child Enum to change

UE - Gameplay - Blueprint - Sep 7, 2016

If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...

Retainer panel causes textures in 3D Widgets to appear washed out

UE - Editor - UI Systems - Sep 2, 2016

When adding a widget with retainer panels into the world via a WidgetComponent, the texture appears washed out. This does not occur if the widget is added to the viewport, nor does it occur in 3D wi ...

Source Control Submitting via the engine does not accurately check for current Asset status

Tools - May 15, 2015

Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...

Using Blend Physics Weight causes skeletal mesh to spin at high speed

OLD - Anim - Mar 5, 2015

When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...

Construction script in parent blueprint cannot call function in child blueprint

UE - Gameplay - Blueprint - Apr 1, 2016

Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...

Construction script in parent blueprint calling function in child blueprint resets upon compiling child blueprint

UE - Gameplay - Blueprint - Apr 11, 2016

If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrect ...