When you try to apply a material to multiple mesh components of an empty actor dragged into the scene; the material is only applied to one. EXTRA NOTES This issue won't occur under these circumsta ...
Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...
Using the Get Children Components node does not seem to be returning static mesh components that have simulate physics set to true. If simulate physics is disabled, the static mesh will be containe ...
A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...
If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...
When adding a widget with retainer panels into the world via a WidgetComponent, the texture appears washed out. This does not occur if the widget is added to the viewport, nor does it occur in 3D wi ...
Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...
When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...
Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...
If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrect ...