VectorParameter UI display in the Layer Parameters Panel of MIC editor issue

UE - Rendering Architecture - Materials - Aug 22, 2023

Shadow in Sky Reflections

UE - Graphics Features - Lumen - Nov 10, 2023

It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...

Breakpoints in BP Actor Construction Scripts can freeze the editor in several circumstances

UE - Framework - Blueprint Editor - Jan 31, 2024

Placing a breakpoint inside of the construction script of a blueprint Actor can cause the editor to freeze in some situations. The licensee has identified two such cases. The first is when opening ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering Architecture - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...

Nested PackedLevelActor bounds issue

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 23, 2024

Viewport Renders Black when adding a Third Player using Splitscreen Multiplayer

UE - Graphics Features - Feb 24, 2016

As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...

UMG: Crash When playing an animation with the Same Name as a Widget

UE - Editor - UI Systems - Feb 22, 2016

Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...

Full Scene Importer resets overrides when reimporting asset

UE - Editor - Content Pipeline - Import and Export - Jul 5, 2016

When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...

Destructible meshes created with PhysXLabs will not cast shadows

UE - Simulation - Physics - Destruction - Jan 30, 2015

When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...