With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...
Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint. Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312 ...
After creating a matinee actor and adding a camera group, I lock the camera group. Then I go back to the viewport and select a mesh in the scene. Pressing F to frame that object closes the editor wi ...
Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...
When locking read-only levels (via Levels->context menu), each frame we check that both the package exists on disk and whether the file is read-only. Performing this each tick can cause a substantia ...
Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...
Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...
As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...
This user's project crashes on PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected. Possibly related to [Link Removed], but the call stack is slightly different. ...
Add option to compile iOS OpenGL ES or Metal shaders and whether to force 32bppHDR at each QL If Metal shaders are a scalability option we can compile them only for high and compile only OpenGL fo ...