[CrashReport] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [propertyobject.cpp:39]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

UE - Automation Test - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

UE - Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::Build()

UE - Graphics Features - Jul 24, 2017

This is a common crash callstack that has affected more than 300 unique users since at least the 4.11 release. Other Jiras in the past with similar callstacks include [Link Removed] and [Link Remo ...

Destructible mesh does not trigger overlap event for objects/pawns that are not moving

UE - Simulation - Physics - Destruction - Dec 12, 2014

DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...

Crash when changing a Play Node's "Sequence" to a Montage

OLD - Anim - Jan 20, 2016

I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...

Niagara color picker user parameter preview no longer updates until confirmation

UE - Niagara - Apr 18, 2025

Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...

[CrashReport] UE4Editor_UMG!UButton::SynchronizeProperties() [button.cpp:62]

UE - Editor - UI Systems - Sep 7, 2017

This is an infrequent but longstanding crash that has occurred since at least 4.13 and affected more than 350 users. User DescriptionsI using widget bp. I Try moving blur mistake same time press ct ...