Unexpected behavior from moving multiple widget components with render transform

UE - Editor - UI Systems - May 10, 2017

Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...

Light function does not work with volumetric fog when not compatible with light atlas

UE - Graphics Features - Mar 28, 2025

Light functions do not work as intended with volumetric fog when using clamped mask textures which are not compatible with the light function atlas. In light functions materials, when using any UV ...

Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

UE - Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Crash on Mac when adding Convex Collision to a mesh converted from a brush

UE - Platform - Apple - Jun 6, 2017

This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...

Physics replicates incorrectly on the Client-Side on sloped surfaces

UE - Simulation - Physics - Jul 30, 2019

Replicated objects don't behave correctly on the client-side on slopes when not sleeping. By placing two cubes on one another and slightly rotating the bottom one to create a very gentle slope, the ...

Moving all the related assets to another folder at once leads to reference lost in the contents browser.

UE - Editor - Content Pipeline - Content Browser - Aug 23, 2017

Moving all the related assets into another folder leads to reference lost. This can be tested out using ShooterGame project. Also you can find materials in the skeletal mesh lost its texture. This ...

Gameplay Tags sourced from a Composite Data Table do not reflect changes made to its parent tables

UE - Gameplay - Gameplay Tags - Dec 5, 2025

When a Composite Data Table is included in the "Gameplay Tag Table List" on the Project Settings, making and saving changes to one of its Parent Tables does not cause the Gameplay Tag Tree to refres ...

Compatible skeletons not visible when "Show Only Compatible Skeletons" is Selected in Retarget Window

OLD - Anim - Aug 19, 2015

When you right click on a Skeleton and select "Retarget to another Skeleton," in the subsequent "Select Skeleton" pop up Window, compatible skeletons are not visible when "Show Only Compatible Skele ...

Slate Widget fails to compile once added to a new project

UE - Foundation - Core - Jan 28, 2015

Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...

Video material previews incorrectly on Mac

TM - Rendering - Apr 3, 2025

Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...