Crash when incorrectly calling the parent constructor ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Calling SetMassOverrideInKg reaches back to a "check(GEngine)" call in BodyInstance.cpp (line 2998). B/c of this check, the engine will crash on load if SetMassOverrideInKg is called inside a class ...
When using mobile preview or when viewing on the device the colors for widgets appear darker. May be related to [Link Removed], however this was marked as fixed and I tested the project that was g ...
Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...
Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...
The compile toast notification read that it was successful, then the Editor crashed about 10 seconds later. Error Message in Crash Reporter: Access violation - code c0000005 (first/second chance n ...