Manually animated bones of skeletal meshes do not correctly work with temporal AA and motion blur even if "Per Bone Motion Blur" is enabled. Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 Unable t ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...
When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from ...
Skeletal meshes do not render or animate properly on the Xiaomi Redmi 6 (PowerVR GE8320) when using OpenGL ES3.1. This issue changed a bit from 4.19 to 4.20. In 4.19, the skeletal mesh seems to of ...
The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...
Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...
The post process within the project is causing the light to show up extremely bright on Note 5. This project has been tested on a Nexus 5, Samsung Galaxy S6, and Nexus 5X. Could not repro on: 6713 ...
The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...
This only happens when 1) Hair Width is very small. e.g. 0.01 in the example 2) Light has raytraced shadow and Samples Per Pixel has a value > 1. e.g. 8 in the example The problem seems to be rel ...
This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A) ┗Actor(B) ┗Actor(C) This is how the attachments are registered, and the ke ...