Editing sets and maps of structures does not correctly check for duplicates

UE - Editor - Workflow Systems - Apr 12, 2022

Customer created a custom DataTable with a TSet Property and saw the behavior of allowing duplicate elements within the TSet, which is not allowed. See TSet Documentation for more information. This ...

Assertion opening blueprint with HISMC created in 4.11

UE - World Creation - Worldbuilding Tools - Foliage - Jun 7, 2016

After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...

Blueprint icon flashes when hovered over

UE - Editor - Content Pipeline - Content Browser - Mar 24, 2015

Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...

Blueprint Diff tool does not mark changed properties as having been changed if they are in a custom nested category

UE - Gameplay - Blueprint - Jun 12, 2018

The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...

Nativizing a blueprint interface using TMap/TSet causes Fatal error in UHT

UE - Gameplay - Blueprint Compiler - Sep 9, 2020

FPropertyBase constructor does not handle a TMap/TSet property. Following workaround can avoid this error. explicit FPropertyBase(FProperty* Property) : PropertyExportFlags(PROPEXPORT_Public) ...

Renaming a struct variable with special characters shows no warning

UE - Gameplay - Blueprint - Sep 23, 2015

When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...

Draw Brush Polys setting does not display translucent Material

Tools - Oct 13, 2017

The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...

Axis changes when performing FBX import / export with "Force Front X Axis" enabled

UE - Editor - Content Pipeline - Import and Export - Jan 6, 2020

1. Import the attached test.FBX with "Force Front X Axis" enabled. 2. Export the imported skeletal mesh with "Force Front X Axis" enabled. (Test_export.FBX) 3. The axis does not match in test.FBX an ...

SceneCaptureComponent2D leaks a ton of memory in a Packaged Build

UE - Virtual Production - Mar 12, 2020

This was initially reported in VR but the leak happens in a non-VR setup and environment. GPU utilization jumps to 84% in 4.23.1 and 98%+ in 4.24.3, 4.25, and 4.26. Tested GPUs were GTX 980 and GTX ...

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float"

UE - Gameplay - Sep 13, 2019

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float". Found in 4.22.3 CL#7053642 Reproduced in 4.23.0 CL#8386587, 4.24.0 Main CL#8671808 ...