ScreenPosition is not updating when the viewport is resized. As the viewport is made larger, screen position scales to match this larger area. As the viewport is made smaller, screen position contin ...
No longer able to stop recording an animation by clicking the yellow text in the Persona viewport even though the tooltip when hovered over it states that you can. This is a regression from 4.13.2 ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
FOnlineAsyncTaskManager::Run waits for the WorkEvent to trigger before it will tick. However, this event only gets triggered if there are new Available Tasks. Therefore, even though there may be pe ...
Planar Reflections lag behind VR headset movement [Link Removed] Reporting that reflection captures lag because they happen before late update is applied. Includes an experimental patch that fi ...
The evaluate chooser node generates input pin names based on the parameter class / struct names. When that class or struct's name is changed, the pin doesn't update to account for that and so we si ...
Having multiple viewports open causes the wrong viewport to be rendered inside the headset. Positional/Rotational tracking is still updating correctly in the preview window. Closing the wrong view ...
I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...
In BaseEngine.ini,Comment says "DerivedDataBackendGraph is the default graph" - this information needs to be updated to mention that launcher installs of the engine would use "InstalledDerivedDataB ...
A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...