UE4Editor modules file is not written to properly when packaging a plugin

UE - Foundation - Cpp Tools - Plugin System - Apr 8, 2019

The modules file that is generated when packaging a plugin appends a number to the end of the .dll reference, similar to hot reload modules. This causes the reference to refer to a nonexistent file. ...

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed

UE - Gameplay - Jun 25, 2015

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...

AbilitySystemComponent::NotifyAbilityEnded Can Crash due to Callbacks Invalidation Specs

UE - Gameplay - Gameplay Ability System - Oct 11, 2023

Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...

Two-sided geometry cannot be enabled for re-imported models when converting from previous versions

TM - Interoperability - Jan 28, 2025

When converting files from previous versions of Twinmotion to Twinmotion 2025.1, re-importing any existing imported geometry will cause the geometry to be re-imported with two-sided geometry disable ...

.mp4s cannot be played in default projects in UE5.

UE - Media Framework - Apr 6, 2022

In UE4 (using DX11), WmfMedia was able to play .mp4 files by default. However, WmfMedia doesn't support playing .mp4s in DX12, which is what is used in UE5. Electra can handle playing .mp4s in UE5, ...

LogUMG: Error: The requested size for SRetainerWidget is 0. W:739 H:0 when opening or updating a curve using the StackedCurve view

UE - Anim - Sequencer - Feb 6, 2023

The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...

Crash occurs when a Const Vector 4 and a Screen Position node are passed into a LERP then connected to the Result Node

UE - Rendering Architecture - Materials - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...

Blending Animations between Third Person Project and Animation Starter Pack results in "dipping below floor level"

Docs - Samples - Aug 5, 2015

A number of users have reported that blending animations between Third Person Project and Animation Starter Pack results in a "dipping below floor level" between the two animations. The cause of th ...

Motion Controller Components Don't Track Motion Controllers

UE - Platform - XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...

Morph targets unable to find B Material

OLD - Anim - Aug 2, 2016

Morph targets are not changing colors in some instances and just not doing anything in others(1.1 in Content Examples - MorphTargets) The output log is spammed with: LogMaterialParameter: B materia ...