Packaging With Nativize Blueprints Enabled Disabling AI Perception

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...

Significant Frame Rate Decrease in Editor UI on Monitors with G-Sync Enabled

UE - Graphics Features - Feb 24, 2017

A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...

No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

GPU Particle Collision Stops Working With Scene Capture In Scene

UE - Graphics Features - Feb 28, 2017

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...

Unreal Match 3 Does not Download/Install from Launcher in for UE4.15

Docs - Samples - Mar 1, 2017

Unreal Match 3 fails to install for UE4.15, unlike all previous versions. ...

Transform does not update after first time for Instance Static mesh in Blueprint Editor

UE - Gameplay - Blueprint Editor - Mar 2, 2017

In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...

Rotation popping when attaching the negatively scaled hand mesh of a motion controller the child of a box collision component (left hand)

UE - Platform - XR - Mar 7, 2017

The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...

Redundant Material Slots Added To Mesh With LODs After Upgrading To 4.14 And Higher

Tools - Mar 9, 2017

When upgrading a project that was prior to the material slot implementation to a newer engine version will cause redundant material slots to be created. This requires the mesh to have LODs and multi ...

Vulkan is crashing on S7 Mali

UE - Platform - Mobile - Mar 10, 2017

Projects packaged for Android using Vulkan are crashing on S7 Mali devices. This is not happening in 4.14. ...

Steam UI overlays do not appear on mac

UE - Platform - Apple - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...