When Blueprint Nativization Method is set to Exclusive, packaging will fail if a data only blueprint's child blueprint is set to to Nativize in class settings. Workaround:Adding a node to Parent so ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
Child Actor Template properties are not available for a child actor that has been copy and pasted ...
Functions are called multiple times when given more than one reference. The function is called a number of times equal to the number of references that it is given. ...
Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...
User would like to be able to set justification at runtime for multi-line text boxes. Currently only "Get justification" is available in blueprints ...
Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force". Note, Physics Asset constraint is set to locked on all Linear Limits ...
When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is u ...
Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...