Instanced Hierarchical Static Mesh Screen Size Does Not Account For Scale

UE - Graphics Features - Jan 30, 2017

Instanced Hierarchical Static Meshes do not account for scale when picking LODs based off screen size. This is apparent when you have large variation of scale sizes between the same mesh. ...

Client Stutters When Interacting With Physics Objects

UE - Simulation - Physics - Jan 31, 2017

Characters on the client are stuttering fairly severely when interacting with physics objects, especially when their ping is high. ...

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0

UE - World Creation - Worldbuilding Tools - HLOD - Jan 31, 2017

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...

When montage ends on a "middle" section, a frame or two of the "last" section will play

OLD - Anim - Feb 1, 2017

When montage ends on a middle section, a frame or two of the last section will play. Note that the "Looping" section is at the end of the timeline, but in the "Middle" of the sections order. ...

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors

UE - Gameplay - Blueprint - Feb 2, 2017

Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...

Mouse position no longer being tracked after pressing and dragging a button on Android

UE - Platform - Mobile - Feb 3, 2017

Mouse position no longer being tracked after pressing and dragging a button on Android. On PC there is no issue When testing with mouse location via print string on PC mouse position will continue ...

Light components stay visible if "Actor Hidden In Game" is checked

UE - Graphics Features - Feb 6, 2017

Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...

Characters can be pushed through geometry by other characters when on a moving platform

UE - Gameplay - Player Movement - Feb 6, 2017

Characters can be pushed through geometry by other characters when on a moving platform. On this example the character being pushed is forced through a wall that is attached to a moving platform. ...

Editor Crashes if GetMaterialIndex is called with an invalid slot name

UE - Graphics Features - Feb 8, 2017

Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...

Project fails to package when a pass by reference node is connected to a pass by reference node

UE - Gameplay - Blueprint - Feb 8, 2017

Project fails to package when a pass by reference node is connected to a pass by reference node ...