//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

UE - Foundation - Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...

Motion controllers appear misaligned when using the oculus touch controllers through steam VR

UE - Platform - XR - Jan 22, 2018

Touch controllers for oculus appear misaligned when using the Oculus via Steam VR. The controllers in game do not line up with the position provided by steam VR. ...

InputChord "None" replaced with "Any Key" on reopen

UE - Gameplay - Blueprint Editor - Jan 22, 2018

For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...

Editor crashes on Restart after Enabling Pre-Exposure in Project Settings

UE - Graphics Features - Jan 22, 2018

After creating a new project and enabling Pre-Exposure in the Project Settings, the Editor seams to load up on restart fine, but stalls at 95% and the crash callstack appears. ...

Vector Parameter Values do not show values with material instances

UE - Graphics Features - Jan 22, 2018

There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...

Locked actors still moveable in VR Editor

UE - Editor - Workflow Systems - Jan 22, 2018

Actors that are locked in the regular editor are able to be moved in VR Editor. Reproduced in 4.17.2 CL 3658906, 4.18.2 CL 3794801, and 4.19.0 P1 CL 3837072 ...

VS 2015 compiler is invoked even when VS 2017 is selected in editor preferences

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 22, 2018

Crash on bake pose when skeleton contains a virtual bone

OLD - Anim - Jan 22, 2018

When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...

Component inheritance does not appear to be consistent when running a project with the -game command line argument

UE - Gameplay - Blueprint - Jan 19, 2018

Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...

Root motion can accumulate large force until finally extracted

UE - Gameplay - Player Movement - Jan 19, 2018

Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...