Progress bar causes black screen on iOS

UE - Platform - Mobile - Sep 1, 2017

When using a progress bar that is partly filled the screen on an iOS device will be blacked out except for the screen space containing the filled part of the progress bar This did not occur in stan ...

Camera appears to lag/stutter when playing a video in VR

UE - Platform - XR - Sep 1, 2017

The view appears to lag/stutter it is most apparent when looking at the edges of the floor when moving the HMD around. After the video ends the view appears to smooth back out. ...

Get Mouse position returns 0,0 on mouse release when the editor is fullscreen immersive mode

UE - Editor - UI Systems - Sep 1, 2017

Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode Note: If a constant value other than 0,0 is printed run the test of the other moni ...

Using reset to default arrow does not cause blueprint to dirty

UE - Gameplay - Blueprint - Sep 7, 2017

When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...

Movie capture generating extra frame.

UE - Anim - Sequencer - Jul 5, 2017

Movie capture generating extra frame. Happens with and with out separate process. ...

MSAA breaks post process material comparing Scene / Custom Depth

UE - Graphics Features - Sep 15, 2017

The expected behavior for the attached project is to highlight meshes / portions of meshes that are obstructed from view. When using MSAA, the entire mesh is highlighted rather than only the obstru ...

Multi-line text is not an option for arrays of text

Tools - Sep 20, 2017

When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled

UE - Graphics Features - Sep 21, 2017

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...

Crash when calling capture mouse as the return value in an OnKeyDown

UE - Editor - UI Systems - Sep 25, 2017

The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...

Text layout includes trailing whitespace when wrapping center/right justified text

UE - Editor - UI Systems - Slate - Sep 25, 2017

We try and perform the same wrapping behavior as word processors and generally avoid trailing whitespace when measuring for wrapping, but the justification code is still treating it as significant. ...