Selecting multiple platforms to package in UFE may result in not all of the selected platforms being packaged

UE - Platform - Console - UnrealFrontend - May 9, 2016

A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Making the viewport fullscreen while Application scale is a value other than 1.0 results in a zoomed in/out viewport

Tools - Jan 11, 2017

When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...

Low FPS in Kite Demo

Tools - Mar 9, 2017

When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

Improper clipping in children of a retainer widget

UE - Editor - UI Systems - Slate - Jan 21, 2025

Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Landscape Components incorrectly list size in cm in detail's pane

UE - LD & Modeling - Terrain - Landscape - May 24, 2016

Landscape Components incorrectly list size in cm in detail's pane. The transform values are listed as cm, but should either be meters or shown as the correct scale. The cm scale appears correctly wh ...