Display Blueprint Added Components on subobjects with meta = (ShowInnerProperties)

UE - Framework - Blueprint Editor - Sep 28, 2021

Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...

Objects animated in Sequencer fail to trigger collisions against stationary characters with character movement components

UE - Gameplay - Player Movement - Oct 22, 2024

When an object, such as a cube, is animated in sequencer and that object's path intersects a stationary character with a character movement component, the object will pass through the character with ...

Broken hair material with light function

UE - Graphics Features - Dec 19, 2024

Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at ...

SunTemple crash on load on some iOS devices

UE - Platform - Mobile - Jun 8, 2018

This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...

Allow promote to variable on Color structs/Vertex Colors structs for Procedural Mesh components

UE - Gameplay - Oct 13, 2015

Issue: Currently, it is not possible to make a variable of type "Color" specifically for the color struct on procedural mesh components (see image attached). This is the only variable on procedura ...

Separate Translucency for Particles Breaks when Scene Color is used

UE - Graphics Features - May 12, 2015

When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...

Compiling after copy/pasting Event Tick with references into function crashes editor

UE - Gameplay - Blueprint - Aug 29, 2016

When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...

Translucent Dbuffer Decals not Rendering in Material Editor Preview Window

UE - Rendering Architecture - Materials - Sep 30, 2016

Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...

Planar Reflection with Exponential Height Fog flickers on iOS

UE - Platform - Mobile - Oct 28, 2016

Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...

Actor Components Tick Automatically with Auto Activate Set to False

UE - Gameplay - Oct 17, 2016

Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...