Renaming map using builder will break soft obj refs and warnings will also appear in the log: Warning: Serialized Class /Script/Engine.World for a property of Class /Script/Engine.Actor. Reference ...
When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...
Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...
The user has a proposed fix for this in the case. FMaterialResource::IsDualBlendingEnabled needs the following modification that includes MaterialInstance check: bool bMaterialRequestsDualSourceBle ...
Following code works as a work around. The code updates placement information of instances. TMap<UFoliageType*, TArray<const FFoliageInstancePlacementInfo*>> AInstancedFoliageActor::GetInstancesF ...
See linked UDN for details: [Link Removed] ...
Rotation gesture input breaks on android. Not checked on ios/pc ...
iOS link times could be sped up by adding ThinLTO support as was done for Android recently. ...