FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Sphere Object Not Firing Hit Events

UE - Gameplay - Mar 14, 2016

When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected. When you enable grav ...

Steam UI overlays do not appear on mac

UE - Platform - Apple - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...

Crash when calling capture mouse as the return value in an OnKeyDown

UE - Editor - UI Systems - Sep 25, 2017

The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...

DestructibleMesh does not correctly effect vertex color of material.

UE - Simulation - Physics - Destruction - Oct 10, 2017

Destructible Mesh does not correctly affect vertex color. ...

"Find Collision UV" does not work with "Get Hit result under cursor"

UE - Simulation - Physics - Jan 8, 2018

The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...

Difference rendering result between SceneCaptureComponent2D and SceneRendering

UE - Graphics Features - Feb 14, 2018

This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...

Assertion failed: UnscaledViewRect.Width() > 0

Tools - May 23, 2018

Crash when using new FCanvasDrawer Licencee notes that crash does not occur if "new FCanvasDrawer" is commented out. ...

Landscape Resample Crashes Editor in Sublevel Map

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

Incorrect AO rendering when that using SSGI.HalfRes

UE - Graphics Features - Apr 6, 2021

This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...