Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...
When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected. When you enable grav ...
When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...
The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
Destructible Mesh does not correctly affect vertex color. ...
The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...
This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...
Crash when using new FCanvasDrawer Licencee notes that crash does not occur if "new FCanvasDrawer" is commented out. ...
This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...