there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...
There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...
Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...
Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...
By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...
If the user alt+tabs out of the editor while using a virtual joy stick in pie, it will cause the mouse to use touch inputs. One example of this would be clicking the content folder which will then t ...
Camera does not return to player camera after "Stop and Go to End" is used. ...
Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...
Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...
References for an actor blueprint appears to becomes invalid in the level blueprint when making changes to the actor's blueprint. This leads to an access none error. It seems that the actor referenc ...