When the shortcuts for "Grid Size(Position):Decrement/Increment" ( '[' and ']' by default) are used in the main viewport editor, the grid size for a blueprint's viewport are updated as well. Howe ...
Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...
Adding a dynamic binding and preforming a hot reload sometimes causes the binding to not be registered by class/blueprint instances that already exist in the world. Instances need to be replaced fr ...
Youtube Link to How Project is Set Up and the Results: [Link Removed] ...
UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...
Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
When using the Media Player freezes project in a shipping build of the game, the game will freeze and the only way to quit will be to forcefully close the program. This issue is a regression. Versi ...
-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...
When a blueprint inherits a TMap variable with a UObject* as the value, compiling the blueprint causes anything set for the value to rest to "none" Workaround: Adding the TMap through the editor re ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...