Visual glitches on Mac OS X using an Intel GPU while playing HW accelerated H264 video

UE - Graphics Features - Dec 2, 2014

This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...

Shadows in Unreal for OSX not showing correctly

UE - Platform - Apple - Dec 2, 2014

I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this: alt text Buildin ...

"Root Motion From Everything" Immobilizes Default Character

OLD - Anim - Dec 1, 2014

Selecting "Root Motion From Everything" in the Default Character's Anim Blueprint results in the character not being able move (with the W,A,S,D keys) ...

Adding a code class derived from AnimInstance to a project created using the code Vehicle template will cause the Visual Studio build to fail.

UE - Gameplay - Dec 1, 2014

Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

UE - Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...

Custom Depth does not work on Foliage Actors

UE - World Creation - Worldbuilding Tools - Foliage - Nov 28, 2014

Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...

Incorrect static lighting on InstancedStaticMeshes

UE - World Creation - Worldbuilding Tools - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

UE - Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

The M_ShapeMaster material included in the Engine content is missing two textures.

Docs - Samples - Nov 26, 2014

The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...

Variables in other blueprints cannot be accessed in the context menu

UE - Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...