Screen position does not appear to work when used in UMG. The Material appears to be one solid color. ...
Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...
When the user clicks PIE the project functions as intended (the mummy rotates to follow the player). However, when the user plays in Standalone the mummy no longer rotates properly. ...
We setup in the RHI the max size of a texture, but hard code the URenderTarget2D to be 2048. ...
Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...
Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...
Editor-time changes to parent BB asset do not get propagated to derived BB assets. ...
Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...
Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...