Replication variable is incorrect in Details panel

UE - Gameplay - Blueprint - Apr 20, 2015

When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...

Cannot create a return node with an execution pin only for a function

UE - Gameplay - Blueprint - Apr 20, 2015

The user can not create a return node for a function that only has an execution pin if they create the function via the my blueprint panel. However, if they create a function by collapsing down a se ...

Static Mesh Component variable defaults cannot be set in the Details panel

UE - Gameplay - Blueprint - Apr 20, 2015

Static Mesh Component variable defaults cannot be set in the Details panel. No options are available in the dropdown, even if the Blueprint already has StaticMesh components assigned. Reproduced in ...

Controller input while not focused.

UE - Editor - UI Systems - Slate - Apr 17, 2015

This needs investigation to see if it can be done without causing problematic side effects. ...

Compare Blackboard Entries returns incorrectly when comparing Enums

UE - AI - Apr 17, 2015

While investigating an issue with enum comparisons breaking when the enum changes, I discovered that the comparison will not return true if set to "contains NOT EQUAL values" and the values are not ...

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved

UE - Gameplay - Blueprint - Apr 17, 2015

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...

Crash when renaming AnimGraph function in AnimBP

OLD - Anim - Apr 17, 2015

When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...

World Override GameMode values do not save after project is closed and reopened

UE - Gameplay - Apr 17, 2015

The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...